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Commands available in the client

To execute a command - you need to write it with a semicolon at the beginning, then a list of available commands, but here's an example:

,info //* Hit Enter *

info

After entering sight appear, if they click on any object in the world, the following information in a separate window:

*Info*: ID: <object ID> Name: <name of the object. Type: <object type> Color: <object color> X: Y: Z: <position of the object in the world>
*Info*: Tooltip: <object description>

infotile

After entering sight appear, if they click on the ground (water or other surface), it will display information about the tile, which was produced press:

 Tile: <type of tile> X: Y: Z: <coordinates of the tile in the world>

infogump

After entering the command in a separate window will display information about an open menu (gump)

getgumpscount

After entering the command will display information about the number of open the menu (gump)

 Gumps open - <the number of open Gampo>

massmove

After entering the command if you move an object, the other objects of the same type will also be transferred

useobject

This command uses the specified object in the game. Can be specified object ID or a reserved name for the object: lastobject, lasttarget, lastcontainer

 useobject lastobject
or
useobject $ 10009321

hide

After entering sight appear, if they click on an object, it becomes invisible. Can be specified object ID or a reserved name for the object: lastobject, lasttarget, lastcontainer

 useobject lastobject
or
useobject $ 10009321

And == setcatchbag unsetcatchbag ==

setcatchbag [name|serial/lastobject/lasttarget/lastcontainer]

setreceivingcontainer, unsetreceivingcontainer

Sets the receiving bag for teams emptycontainer, grab.

Set the default container (backpack) can command unsetreceivingcontainer.

emptycontainer

When applied to the dead, or commonly referred to as avtolutom fastlutom.

Move all things from one container to another with a delay between the movement of individual things ms delay (1000 ms = 1 second).

The first container is specified by containerobject or sight, unless otherwise noted.

The second container is specified by recevingcontainerobject, or pre-applied command, setreceivingcontainer unless otherwise noted. If setreceivingcontainer not used the second container - backpack character.

grab

Takes the quantity of specified object in the object and lozhit bag. Bag rearranged team setreceivingcontainer. The number of default or a null value means to take everything. If the object is not specified, it is proposed to indicate its scope.

drophere

Put the thing object at his feet.

morph

Changes your character's body type to specified type. For the inverse transform using type = 0

usetype

Searches the backpack and pouches object of type type (color and color if specified) and then uses it (double click).

light

Changes in the coverage of the game. Without the amount acts as a switch to the high/norm

bandageself

Bandage. Uses for a sight of the object type "0x0E21"

usefromground

Looks object on the ground type type (color and color if specified) and uses it (double click).

Variables available in the client

  • self
  • lastobject
  • lasttarget
  • backpack
  • lastcontainer
  • laststatus
  • lastattack

You can also place name of the object "name" instead of id:

For example, the name of the object - NoName

I feed him "Xav"

catch hold of the tooltip - "Xavier the blacksmith"

But if the tooltip will be something like "The Xavier bla-bla-bla", then do not get caught.