Forum in READ ONLY mode! All questions and discussions on Discord official server, invite link: https://discord.gg/VxsGzJ7
Search found 17 matches
- 29.08.2016 16:45
- Forum: Help
- Topic: fkRectangle
- Replies: 1
- Views: 3040
fkRectangle
need help with DrawMapArea proc, the fkRectangle isnt drawing. My points are incorrect? also, whats the diff between fcWorld and fcScreen? Thanks. Procedure DrawMap(X, Y: Integer); Var Figure: TMapFigure; Begin Figure.kind := fkText; //fkLine, fkEllipse, fkRectangle,fkDirection,fkText Figure.coord :...
- 31.07.2016 21:51
- Forum: Requests
- Topic: HTTP functions not going thru proxy
- Replies: 3
- Views: 8187
Re: HTTP functions not going thru proxy
this simple http client know nothing about proxy. And i will not change it to some another. You can try to use some dll, or use external scripts. Thanks Vizi. For more advanced scripts learn C# and switch to Crome696's ScriptSDK would be a good time investment considering my low programming skills?...
- 31.07.2016 4:52
- Forum: Requests
- Topic: HTTP functions not going thru proxy
- Replies: 3
- Views: 8187
HTTP functions not going thru proxy
You could add a option to use proxy in http://stealth.od.ua/Doc:Manual/Reference/HTTP functions? Could be the same used in game connection or have option to use another. Thanks. Program New; var body, header, post : String; UseProxy : Boolean; ProxyIP : String[15]; ProxyPort : Word; ProxyAuthMethod ...
- 28.07.2016 15:40
- Forum: Help
- Topic: Moving to a free space in 1 tile distance
- Replies: 1
- Views: 3430
Moving to a free space in 1 tile distance
Hey guys, It my character is at 0,0 http://puu.sh/qhknh/bba88579bf.png and facing 3 (SE) http://stealth.od.ua/w/uploads/9/91/Uo-directions.png how i can make sure he walks into a free (non-blocked) tile in green area (1 tile max range). what ive tried is: if myBools then begin StepQ (PredictedDirect...
- 27.07.2016 19:55
- Forum: Основной раздел
- Topic: Stealth 7 Release
- Replies: 244
- Views: 226602
Re: Stealth 7 Release
выложил еще одно обновление, изменил тип окна в сообщении об ошибке - теперь добровольно-принуительно придется вписать e-mail. Люди, настоятельно прошу - при отсылании баг-репортов пишите свои РЕАЛЬНЫЕ емейлы для обратной связи, и хотя бы в 2х словах описывайте ошибку. Сам по себе стек вызова и тип...
- 15.07.2016 16:58
- Forum: Requests
- Topic: Try to Reconnect After EIdSocketError
- Replies: 0
- Views: 6847
Try to Reconnect After EIdSocketError
Code: Select all
03:00:40:782 [x]: Character bane Disconnected.
03:01:14:945 [x]: x: Login Client Error; EIdSocketError : Socket Error # 10060
Connection timed out.
03:01:14:960 [x]: Character bane Disconnected.
- 10.07.2016 22:53
- Forum: Scripts
- Topic: [Stealth 6.7.1 external C#] AutoMobKiller
- Replies: 7
- Views: 31559
Re: [Stealth 6.7.1 external C#] AutoMobKiller
Thank you for releasing this
- 05.07.2016 18:00
- Forum: Scripts
- Topic: Some scripts translated from Russian forum
- Replies: 2
- Views: 8616
Re: Some scripts translated from Russian forum
Sure Thanks Vizi!Vizit0r wrote:i you can't understand something - just ask.
- 05.07.2016 1:43
- Forum: Requests
- Topic: Don't remove 'System:' from '_journal.log'
- Replies: 1
- Views: 6576
Don't remove 'System:' from '_journal.log'
This line in UO Journal tab:
is saved as this in '%_journal.log'
The 'System:' could remain on logfile and prob remove extra ': ' as well.
Thanks =)
Code: Select all
[18:09:58:261] System: Hello.
Code: Select all
[18:09:58:261: ] Hello.
Thanks =)
- 03.07.2016 16:12
- Forum: Scripts
- Topic: Some scripts translated from Russian forum
- Replies: 2
- Views: 8616
Some scripts translated from Russian forum
Hey guys, how's it going? Im a new guy, still learning Stealth. And its a marvelous tool, more powerful than anything i used so far. Can't go back :lol: So, i think a great way to learn is reading other people code, since im not coder myself. I Kinda struggle reading the API when it have no exemplif...
- 28.06.2016 22:01
- Forum: Scripts
- Topic: Mining DRW
- Replies: 70
- Views: 110020
Re: Mining DRW
Guys, the script wasn't compiling due very small syntax errors. I fixed it and put on GitHub. https://github.com/nycenom/MiningDRW/blob/master/Mining_DRW.sc - Russian https://github.com/nycenom/MiningDRW/blob/master/Mining_DRW_eng.sc - English the includes are on https://github.com/nycenom/MiningDRW...
- 28.06.2016 6:51
- Forum: Help
- Topic: Another 'my code is optimized?' thread.
- Replies: 2
- Views: 3729
Re: Another 'my code is optimized?' thread.
any faster way to do this?
need advice.
need advice.
- 25.06.2016 7:39
- Forum: Help
- Topic: Another 'my code is optimized?' thread.
- Replies: 2
- Views: 3729
Another 'my code is optimized?' thread.
Hello, its me again :roll: with another question :lol: What i plan with this script is drop 1 item for each tile around the character, using max distance allowed (2). 5x5, 25 tiles. I feel it's taking a bit long to drop all 25, anything i can do to make it faster? The server i play theres no delay t...
- 18.06.2016 18:10
- Forum: Help
- Topic: More efficient way to detect if theres a player nearby?
- Replies: 2
- Views: 3815
Re: More efficient way to detect if theres a player nearby?
Solved! I would like to thank Vizit0r for the tremendous support. Hes a code magician who can transform 40 lines in 4 :) function playercheck : Boolean; begin FindDistance := 40; Ignore(SelfId); Result := FindTypesArrayEx([$190, $191, $25E, $25D],[$FFFF],[Ground],false) > 0; IgnoreOff(SelfId); FindD...
- 18.06.2016 9:47
- Forum: Help
- Topic: More efficient way to detect if theres a player nearby?
- Replies: 2
- Views: 3815
More efficient way to detect if theres a player nearby?
I need to detect if theres a player nearby me. This should be done as fast as possible and the range of the search should be as big as possible as well. Im using this bool function below. It does the job. However it takes long to run, i think because of multiple Findtypes and TStringList.Create. Sin...