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Status: Path incorrect

Posted: 29.12.2015 17:22
by Lonny
Hello,

I'm facing the error "Status: Path incorrect" after a update of some files from the server that i play...
They changed a little the map and I notice that they changed the below files:
  • statics0.mul
  • map0.mul
  • staidx0.mul
Because that error I can't run some of my scripts as the Stealth says:
"UO-Files path incorrect, some functions disabled (char moving, map, clicocs etc.)"

Stealth makes validation on these files?

Re: Status: Path incorrect

Posted: 30.12.2015 12:24
by Vizit0r
yes.
tell me version of your stealth, and i'll tell you list of checked files.

Re: Status: Path incorrect

Posted: 30.12.2015 16:28
by Lonny
v6.7.1

Re: Status: Path incorrect

Posted: 30.12.2015 20:53
by Vizit0r
(FileExists(FilesPath + '\multi.idx')
or FileExists(FilesPath + '\map0LegacyMUL.uop'))
and FileExists(FilesPath + '\staidx0.mul')
and FileExists(FilesPath + '\statics0.mul');
OR
FileExists(FilesPath + '\facet0.uop');

FileExists(FilesPath + '\hues.mul') ;
OR
FileExists(FilesPath + '\hues.uop');


FileExists(FilesPath + '\tiledata.mul') ;
OR
FileExists(FilesPath + '\tileart.uop')
and FileExists(FilesPath + '\LegacyTerrain.uop');


FileExists(FilesPath + '\Speech.mul') ;
OR
FileExists(FilesPath + '\MainMisc.uop');

Re: Status: Path incorrect

Posted: 30.12.2015 21:58
by Lonny
Speech.mul was the problem,
we never used that on this server (pol + uoml), so I created an empty file and it worked, maybe some function will be broken for me, its not a big deal right now..

thanks for your time and patience :)

Re: Status: Path incorrect

Posted: 31.12.2015 17:38
by Vizit0r
Lonny wrote:we never used that on this server (pol + uoml)
no matter what server - using of speech.mul is hardcoded in client when send speech packet.