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Animal Taming for EP

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Jedi[EP]
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Posts: 14
Joined: 09.12.2006 13:33
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Animal Taming for EP

Post by Jedi[EP] »

Для шарда ЕП

Code: Select all

program animal_taming; 

var time_begin : TDateTime;
    animal_type : array [1..35] of Byte;
    count, i : Integer;

Begin

animal_type[1] := $00C8   // Horse (light brown)
animal_type[2] := $00C9   // Cat / Hell Cat
animal_type[3] := $00CA   // Aligator
animal_type[4] := $00CB   // Pig
animal_type[5] := $00CC   // Horse (dark brown)
animal_type[6] := $00CD   // Bunny
animal_type[7] := $00CE   // Lava Lizard
animal_type[8] := $00CF   // Sheep (unsheered)
animal_type[9] := $00D0   // Chicken
animal_type[10] := $00D1   // Goat
animal_type[11] := $00D2   // Desert Ostard / Oclock
animal_type[12] := $00D3   // Bear (dark brown)
animal_type[13] := $00D4   // Bear (light brown)
animal_type[14] := $00D5   // Bear (polar)
animal_type[15] := $00D6   // Panther
animal_type[16] := $00D7   // Rat (giant)
animal_type[17] := $00D8   // Cow (black and white)
animal_type[18] := $00D9   // Dog
animal_type[19] := $00DA   // Frenzied Ostard / Zostrich
animal_type[20] := $00DB   // Forest Ostard / Orn
animal_type[21] := $00DC   // Llama
animal_type[22] := $00DD   // Walrus
animal_type[23] := $00DF   // Sheep (sheered)
animal_type[24] := $00E1   // Wolf / Hell Hound
animal_type[25] := $00E2   // Horse (light gray)
animal_type[26] := $00E4   // Horse (gray-brown)
animal_type[27] := $00E7   // Cow (brown)
animal_type[28] := $00E8   // Bull (brown)
animal_type[29] := $00E9   // Bull (black and white)
animal_type[30] := $00EA   // Great Hart
animal_type[31] := $00ED   // Deer
animal_type[32] := $00EE   // Rat
animal_type[33] := $0122   // Boar
animal_type[34] := $0123   // Horse (pack)
animal_type[35] := $0124   // Llama (pack)

FindDistance := 10
FindVertical := 20

ClearJournal
SetARStatus(true)
if not connected then connect
while not connected do wait(100)
SetWarMode(false)

repeat

   while (dead = false) and (connected = true) do
      begin

      if (i > 0) and (i <= 35) then
         begin
         while FindTypeEx(animal_type[i], $FFFF, ground, false) <> 0 do
            begin
            time_begin := Now
            while InJournalBetweenTimes('accept|already|далеко', time_begin, Now) = -1 do
               begin
               if TargetPresent then
                  begin

                  CancelTarget
                  wait(1000)
                  end
               WaitTargetObject(FindItem)
               UseSkill('Animal Taming')
               WaitJournalLine(Now, 'accept|fail|already|battle|далеко|action', 30000)
               if InJournalBetweenTimes('action|already', time_begin, Now) <> -1 then wait(1500)
               if InJournalBetweenTimes('battle', time_begin, Now) <> -1 then
                  begin
                  SetWarMode(false)
                  wait(1000)
                  end
               end
               if InJournalBetweenTimes('accept', time_begin, Now) <> -1 then count := count + 1
            Ignore(FindItem)
UOSay('all release')
            end
         i := i + 1
         end
      else
         begin
         AddToSystemJournal('Кол-во затамленной живности: '+IntToStr(count)+' шт.')
         count := 0
         IgnoreReset
         UOSay('all release')
         WaitJournalLine(Now, CharName+': all release', 30000)
         wait(1000)
         i := 1
         end

      end

   wait(500)

   if dead then
      begin
      AddToSystemJournal('Умерли')
      SetARStatus(false)
      Disconnect
      Exit
      end

until false

End.
junky
Posts: 7
Joined: 10.04.2008 0:15

Post by junky »

а можно в етот скрипт добавить что бы он кормил и ис палки тамил?)
Acronym
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Posts: 114
Joined: 10.05.2005 18:42
Location: Odessa, NDW
Contact:

Post by Acronym »

junky wrote:а можно в етот скрипт добавить что бы он кормил и ис палки тамил?)
в принципе да
aka Trickster [YGG]
current version: 1.0 [RC3]
junky
Posts: 7
Joined: 10.04.2008 0:15

Post by junky »

добавь плиз..
junky
Posts: 7
Joined: 10.04.2008 0:15

Post by junky »

uppp
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