GetSkillValue

Return skill value.

If char disconnected - return 0

Default Skill names(can be changes on custom shards): ```pascal 'Alchemy' 'Anatomy' 'Animal Lore' 'Item ID' 'Arms Lore' 'Parrying' 'Begging' 'Blacksmithing' 'Bowcraft' 'Peacemaking' 'Camping' 'Carpentry' 'Cartography' 'Cooking' 'Detect Hidden' 'Enticement' 'Evaluate Intelligence' 'Healing' 'Fishing' 'Forensic Evaluation' 'Herding' 'Hiding' 'Provocation' 'Inscription' 'Lockpicking' 'Magery' 'Magic Resistance' 'Tactics' 'Snooping' 'Musicianship' 'Poisoning' 'Archery' 'Spirit Speak' 'Stealing' 'Tailoring' 'Animal Taming' 'Taste Identification' 'Tinkering' 'Tracking' 'Veterinary' 'Swordsmanship' 'Mace Fighting' 'Fencing' 'Wrestling' 'Lumberjacking' 'Mining' 'Meditation' 'Stealth' 'Remove Trap' 'Necromancy' 'Focus' 'Chivalry' 'Bushido' 'Ninjitsu' 'Spellweaving' 'Mysticism' 'Imbuing' 'Throwing' ```

Pascal Syntax:

function GetSkillValue(SkillName : String) : ShortInt;

Pascal Example:

    Useskill('Inscription');
    Wait(250);
    
    SkillValue := GetSkillValue('Inscription');
    
    if ( SkillValue >= 33 ) and ( SkillValue < 43 )then begin
      WaitMenu('Escolha um circulo','Magias do Circulo 2');
      Wait(3000);
      WaitMenu('Que magia quer escrever','Strength');
    end;
    
    if ( SkillValue >= 43 ) and ( SkillValue < 53 ) then begin
      WaitMenu('Escolha um circulo','Magias do Circulo 3');
      Wait(3000);
      WaitMenu('Que magia quer escrever','Wall of Stone'); 
    end;
//etc.

Python Syntax:

def GetSkillValue(SkillName): --> byte