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Search found 21 matches
- 03.02.2016 5:55
- Forum: General Discussion
- Topic: Stealth python scripting not working on Windows 10
- Replies: 10
- Views: 14093
Re: Stealth python scripting not working on Windows 10
You're Russian, aren't you? Are you sure you're not using windows 3.1?
- 02.02.2016 22:41
- Forum: General Discussion
- Topic: Stealth python scripting not working on Windows 10
- Replies: 10
- Views: 14093
Stealth python scripting not working on Windows 10
To add to the frustration I've had with stealth, it appears to have a hard time running at all under Windows 10. With all sorts of compatibility settings adjusted, it will start up and one can get a character to login. However, attempting to use python will cause the program to crash. Checking the e...
- 28.11.2015 1:53
- Forum: General Discussion
- Topic: Access violation at address 00000000
- Replies: 8
- Views: 13313
Re: Access violation at address 00000000
To my knowledge, I'm using the most up-to-date version. It's the one found here: http://www.scriptuo.com/index.php?topic=11704.0
- 25.11.2015 5:08
- Forum: General Discussion
- Topic: Python Scirpts
- Replies: 5
- Views: 11519
Re: Python Scirpts
Wait, could you please explain what these issues are? I think this might explain some of the problems I've been having, and I might be able to code around them.Vizit0r wrote:Built-in Pyton have few well-known problems, which can't be solved. Like thread, stealth method "Wait" and others.
- 25.11.2015 4:00
- Forum: General Discussion
- Topic: Access violation at address 00000000
- Replies: 8
- Views: 13313
Re: Access violation at address 00000000
I'm using the wrapper now, and it's giving me three errors: The first error window I get has this: Error, New ReturnValue incoming, but previous not used yet! Report to developer now! The second, Error, Packet parsed incorrectly The third, Traceback (most recent call last): File "C:\Python27\li...
- 24.11.2015 0:46
- Forum: General Discussion
- Topic: Access violation at address 00000000
- Replies: 8
- Views: 13313
Re: Access violation at address 00000000
If it's the case that the build-in Python module is such shit, then why don't you use Boydon's wrapper internally?
- 20.11.2015 22:56
- Forum: General Discussion
- Topic: Access violation at address 00000000
- Replies: 8
- Views: 13313
Re: Access violation at address 00000000
If Stealth was written by an American in a current language instead of some drunk Russian with an old Delphi manual written in the 90's, then it would probably work. Instead, I have to fight with it at every turn. Thanks for your help though, commi.
- 20.11.2015 11:10
- Forum: General Discussion
- Topic: Access violation at address 00000000
- Replies: 8
- Views: 13313
Access violation at address 00000000
I've been running completely legal python script, and I've been receiving this error: An exception raised at <<19 November>>, 22:34:37:766 Access violation at address 00000000 in module 'Stealth.exe'. Read of address 00000000 (FFFFF000){Stealth.exe } [00000000] It appears stealth is trying to read n...
- 19.11.2015 22:19
- Forum: General Discussion
- Topic: Fail on Unicode
- Replies: 3
- Views: 8562
Re: Fail on Unicode
I tried that, and I get the same error message: (file location) line 3, in <module> UnicodeEncodeError: 'ascii' codec can't encode character u'\xb6' in position 0: ordinal not in range(128) I swear it's a problem with how stealth handles strings. It's trying to encode or deal with them like they are...
- 19.11.2015 10:31
- Forum: General Discussion
- Topic: Fail on Unicode
- Replies: 3
- Views: 8562
Fail on Unicode
An annoying issue I'm having with unicode characters is not being able to use them. I can't print them to system journal, nor can I print them in game even if UO can handle them. I have seen in the Russian forums that this has been an issue for a few people already in the Asian community, and I was ...
- 18.11.2015 23:17
- Forum: General Discussion
- Topic: Unable to Close Trade Windows
- Replies: 5
- Views: 9909
Re: Unable to Close Trade Windows
Negative. Technically allowed multiply secure trades. That's some weird Russian Sphere server stuff then because RunUO and OSI UO both disallow more than one trade at a time. How do you check this? Just how I said. I log two characters in, initiate a trade with one of the characters, then run that ...
- 18.11.2015 2:21
- Forum: General Discussion
- Topic: Unable to Close Trade Windows
- Replies: 5
- Views: 9909
Re: Unable to Close Trade Windows
But that doesn't make sense because UO only ever allows one secure trade at a time. Why would stealth be setup to handle more than one? I waited until I knew I had a trade window open and ran the following code: #Python 2.7 import stealth stealth.CancelTrade(0) The above code removed my checkmark fr...
- 18.11.2015 2:16
- Forum: Requests
- Topic: Request: Add UOSay Color Variable
- Replies: 3
- Views: 8609
Re: Request: Add UOSay Color Variable
I do not understand. Are you going to add it or not?
It is a pain in the ass to have to pay attention to the color of your text each and every time when one ought to be able to change it once and forget about it.
It is a pain in the ass to have to pay attention to the color of your text each and every time when one ought to be able to change it once and forget about it.
- 16.11.2015 6:21
- Forum: Requests
- Topic: Request: Add UOSay Color Variable
- Replies: 3
- Views: 8609
Request: Add UOSay Color Variable
Instead of having to specify the color everytime with UOSayColor, why not make a function like SayColor( hue ) that allows one to set the default UOSay color so UOSay uses the SayColor instead of the stupid sky blue every time. Example usage: from stealth import * UOSay('Hello world!') #This will sa...
- 16.11.2015 4:54
- Forum: General Discussion
- Topic: Unable to Close Trade Windows
- Replies: 5
- Views: 9909
Unable to Close Trade Windows
I have run into another interesting problem. Stealth does not seem able to close certain things like trade windows. I used what I thought was the most appropriate function, CancelTrade, but that only removes the checkmark from the player's accept trade box. Is there another function I should be usin...