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Search found 17 matches

by nyce
29.08.2016 16:45
Forum: Help
Topic: fkRectangle
Replies: 1
Views: 2984

fkRectangle

need help with DrawMapArea proc, the fkRectangle isnt drawing. My points are incorrect? also, whats the diff between fcWorld and fcScreen? Thanks. Procedure DrawMap(X, Y: Integer); Var Figure: TMapFigure; Begin Figure.kind := fkText; //fkLine, fkEllipse, fkRectangle,fkDirection,fkText Figure.coord :...
by nyce
31.07.2016 21:51
Forum: Requests
Topic: HTTP functions not going thru proxy
Replies: 3
Views: 7955

Re: HTTP functions not going thru proxy

this simple http client know nothing about proxy. And i will not change it to some another. You can try to use some dll, or use external scripts. Thanks Vizi. For more advanced scripts learn C# and switch to Crome696's ScriptSDK would be a good time investment considering my low programming skills?...
by nyce
31.07.2016 4:52
Forum: Requests
Topic: HTTP functions not going thru proxy
Replies: 3
Views: 7955

HTTP functions not going thru proxy

You could add a option to use proxy in http://stealth.od.ua/Doc:Manual/Reference/HTTP functions? Could be the same used in game connection or have option to use another. Thanks. Program New; var body, header, post : String; UseProxy : Boolean; ProxyIP : String[15]; ProxyPort : Word; ProxyAuthMethod ...
by nyce
28.07.2016 15:40
Forum: Help
Topic: Moving to a free space in 1 tile distance
Replies: 1
Views: 3366

Moving to a free space in 1 tile distance

Hey guys, It my character is at 0,0 http://puu.sh/qhknh/bba88579bf.png and facing 3 (SE) http://stealth.od.ua/w/uploads/9/91/Uo-directions.png how i can make sure he walks into a free (non-blocked) tile in green area (1 tile max range). what ive tried is: if myBools then begin StepQ (PredictedDirect...
by nyce
27.07.2016 19:55
Forum: Основной раздел
Topic: Stealth 7 Release
Replies: 244
Views: 206843

Re: Stealth 7 Release

выложил еще одно обновление, изменил тип окна в сообщении об ошибке - теперь добровольно-принуительно придется вписать e-mail. Люди, настоятельно прошу - при отсылании баг-репортов пишите свои РЕАЛЬНЫЕ емейлы для обратной связи, и хотя бы в 2х словах описывайте ошибку. Сам по себе стек вызова и тип...
by nyce
15.07.2016 16:58
Forum: Requests
Topic: Try to Reconnect After EIdSocketError
Replies: 0
Views: 6574

Try to Reconnect After EIdSocketError

Code: Select all

03:00:40:782 [x]: Character bane Disconnected.
03:01:14:945 [x]: x: Login Client Error;    EIdSocketError : Socket Error # 10060
Connection timed out.
03:01:14:960 [x]: Character bane Disconnected.
no reconnect attempts after this, ARStatus was True.
by nyce
10.07.2016 22:53
Forum: Scripts
Topic: [Stealth 6.7.1 external C#] AutoMobKiller
Replies: 7
Views: 21718

Re: [Stealth 6.7.1 external C#] AutoMobKiller

Thank you for releasing this :D
by nyce
05.07.2016 18:00
Forum: Scripts
Topic: Some scripts translated from Russian forum
Replies: 2
Views: 8489

Re: Some scripts translated from Russian forum

Vizit0r wrote:i you can't understand something - just ask.
Sure :) Thanks Vizi!
by nyce
05.07.2016 1:43
Forum: Requests
Topic: Don't remove 'System:' from '_journal.log'
Replies: 1
Views: 6386

Don't remove 'System:' from '_journal.log'

This line in UO Journal tab:

Code: Select all

[18:09:58:261] System:  Hello.
is saved as this in '%_journal.log'

Code: Select all

[18:09:58:261: ]  Hello.
The 'System:' could remain on logfile and prob remove extra ': ' as well.

Thanks =)
by nyce
03.07.2016 16:12
Forum: Scripts
Topic: Some scripts translated from Russian forum
Replies: 2
Views: 8489

Some scripts translated from Russian forum

Hey guys, how's it going? Im a new guy, still learning Stealth. And its a marvelous tool, more powerful than anything i used so far. Can't go back :lol: So, i think a great way to learn is reading other people code, since im not coder myself. I Kinda struggle reading the API when it have no exemplif...
by nyce
28.06.2016 22:01
Forum: Scripts
Topic: Mining DRW
Replies: 70
Views: 109589

Re: Mining DRW

Guys, the script wasn't compiling due very small syntax errors. I fixed it and put on GitHub. https://github.com/nycenom/MiningDRW/blob/master/Mining_DRW.sc - Russian https://github.com/nycenom/MiningDRW/blob/master/Mining_DRW_eng.sc - English the includes are on https://github.com/nycenom/MiningDRW...
by nyce
28.06.2016 6:51
Forum: Help
Topic: Another 'my code is optimized?' thread.
Replies: 2
Views: 3674

Re: Another 'my code is optimized?' thread.

any faster way to do this?

need advice.
by nyce
25.06.2016 7:39
Forum: Help
Topic: Another 'my code is optimized?' thread.
Replies: 2
Views: 3674

Another 'my code is optimized?' thread.

Hello, its me again :roll: with another question :lol: What i plan with this script is drop 1 item for each tile around the character, using max distance allowed (2). 5x5, 25 tiles. I feel it's taking a bit long to drop all 25, anything i can do to make it faster? The server i play theres no delay t...
by nyce
18.06.2016 18:10
Forum: Help
Topic: More efficient way to detect if theres a player nearby?
Replies: 2
Views: 3753

Re: More efficient way to detect if theres a player nearby?

Solved! I would like to thank Vizit0r for the tremendous support. Hes a code magician who can transform 40 lines in 4 :) function playercheck : Boolean; begin FindDistance := 40; Ignore(SelfId); Result := FindTypesArrayEx([$190, $191, $25E, $25D],[$FFFF],[Ground],false) > 0; IgnoreOff(SelfId); FindD...
by nyce
18.06.2016 9:47
Forum: Help
Topic: More efficient way to detect if theres a player nearby?
Replies: 2
Views: 3753

More efficient way to detect if theres a player nearby?

I need to detect if theres a player nearby me. This should be done as fast as possible and the range of the search should be as big as possible as well. Im using this bool function below. It does the job. However it takes long to run, i think because of multiple Findtypes and TStringList.Create. Sin...