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The command: NewMoveXY.............
Posted: 10.12.2012 15:15
by TheEnd
Code: Select all
Program New;
const
questCoordsX = 7040;
questCoordsY = 376;
actionDelay = 575;
begin
//Body of Script
while ((GetX(self()) <> questCoordsX) or (GetY(self()) <> questCoordsY)) do
begin
while IsGump do CloseSimpleGump(0);
NewMoveXY(questCoordsX, questCoordsY, True, 0, True);
Wait(actionDelay);
end;
end.
with this code, if someone in the position(7040,376), my Char cant go to the Coords(7040,376).
help~~!
is there any method to ignore somebody standing Coords? so i can go to the Coords.
Re: The command: NewMoveXY.............
Posted: 10.12.2012 15:49
by chernysh
Try to use SetGoodLocation(X,Y). It will be mark point as walkable without any checks.
Re: The command: NewMoveXY.............
Posted: 10.12.2012 17:02
by Crome696
chernysh wrote:Try to use SetGoodLocation(X,Y). It will be mark point as walkable without any checks.
I noticed that when you are on a different layer, that it stucks a bit.
Re: The command: NewMoveXY.............
Posted: 10.12.2012 21:02
by Vizit0r
Re: The command: NewMoveXY.............
Posted: 10.12.2012 21:59
by TheEnd
in pascal, any other method to complete this funcion?
Re: The command: NewMoveXY.............
Posted: 10.12.2012 22:04
by TheEnd
chernysh wrote:Try to use SetGoodLocation(X,Y). It will be mark point as walkable without any checks.
with this Procedure SetGoodLoacation cant compiled.
[Error] : Unknown identifier 'SetGoodLocation'
: Compiling failed
PS: Win7 Ultimated, x86
Re: The command: NewMoveXY.............
Posted: 10.12.2012 22:42
by Lonny
try this
MoveThroughNPC := 0;
Re: The command: NewMoveXY.............
Posted: 10.12.2012 23:09
by Vizit0r
Lonny wrote:try this
MoveThroughNPC := 0;
it's PS edition.
For Python will be
Re: The command: NewMoveXY.............
Posted: 11.12.2012 9:00
by TheEnd
Lonny wrote:try this
MoveThroughNPC := 0;
It works now, thanks!
also thanks for all of kind replies.