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The command: NewMoveXY.............

Posted: 10.12.2012 15:15
by TheEnd

Code: Select all

Program New;
const
  questCoordsX = 7040;
  questCoordsY = 376;
  
  actionDelay = 575;
  
begin
 //Body of Script 
   while ((GetX(self()) <> questCoordsX) or (GetY(self()) <> questCoordsY)) do
  begin
    while IsGump do CloseSimpleGump(0);
    NewMoveXY(questCoordsX, questCoordsY, True, 0, True);
    Wait(actionDelay);
  end;
end.
with this code, if someone in the position(7040,376), my Char cant go to the Coords(7040,376).
help~~!

is there any method to ignore somebody standing Coords? so i can go to the Coords.

Re: The command: NewMoveXY.............

Posted: 10.12.2012 15:49
by chernysh
Try to use SetGoodLocation(X,Y). It will be mark point as walkable without any checks.

Re: The command: NewMoveXY.............

Posted: 10.12.2012 17:02
by Crome696
chernysh wrote:Try to use SetGoodLocation(X,Y). It will be mark point as walkable without any checks.
I noticed that when you are on a different layer, that it stucks a bit.

Re: The command: NewMoveXY.............

Posted: 10.12.2012 21:02
by Vizit0r

Code: Select all

SetMoveThroughNPC
in Python

Re: The command: NewMoveXY.............

Posted: 10.12.2012 21:59
by TheEnd
Vizit0r wrote:

Code: Select all

SetMoveThroughNPC
in Python
in pascal, any other method to complete this funcion?

Re: The command: NewMoveXY.............

Posted: 10.12.2012 22:04
by TheEnd
chernysh wrote:Try to use SetGoodLocation(X,Y). It will be mark point as walkable without any checks.
with this Procedure SetGoodLoacation cant compiled.
[Error] : Unknown identifier 'SetGoodLocation'
: Compiling failed
PS: Win7 Ultimated, x86

Re: The command: NewMoveXY.............

Posted: 10.12.2012 22:42
by Lonny
try this
MoveThroughNPC := 0;

Re: The command: NewMoveXY.............

Posted: 10.12.2012 23:09
by Vizit0r
Lonny wrote:try this
MoveThroughNPC := 0;
it's PS edition.

For Python will be

Code: Select all

SetMoveThroughNPC(0)

Re: The command: NewMoveXY.............

Posted: 11.12.2012 9:00
by TheEnd
Lonny wrote:try this
MoveThroughNPC := 0;
It works now, thanks!

also thanks for all of kind replies.