Izmennja lock statusa na skillah i statah
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LockStat('Stat name',Up|Down|Lock);Code: Select all
LockSkill('Skill name',Up|Down|Lock);Code: Select all
SkillIS("Skill name") : Up|Down|LockCode: Select all
StatIS(STR|DEX|INT) : Up|Down|LockCode: Select all
Display('String',OK | OKCANCEL | YESNO | YESNOCANCEL)Code: Select all
DispSel:OK | OKCANCEL | YESNO | YESNOCANCELCode: Select all
WatForDispSel(500)Code: Select all
Dump();Code: Select all
if GetSkillValue('Anatomy') > 50 then LockSkill('Anatomy',Lock);znaju 4to premer ne super no mozet v 1 den' prigaditca
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if StatIS(INT) <> Lock then LockStat(INT,Lock);Code: Select all
FindDistance := 2;
FindtypeEx($0190,$FFFF,Ground,True); 
if findtype <> 0 then
 begin
   Beep;
   Display(GetName(findtype)+' is near you',OK);
   Ignore(findtype);
   wait(120000);
   IgnoreReset;
 end;
Code: Select all
WaitForDispSel(2000)
 if DispSel = OK then
   begin
     IgnoreReset;
   end;Sbrosit vsju info najdenova, ID, Type, FindDistance, Color.........
Code: Select all
 Dump(FindtypeEx($0190,$FFFF,Ground,True));
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begin
 uosay('buy');
 Dump(GetShopList);
end.Code: Select all
var
i: Integer;
List: TStringList;
begin
  list:= TStringList.Create;
  uosay('buy');
...
  list.AddStrings(GetShopList);
  for i:= 0 to List.Count-1 do
...   
  list.free;     
end. 


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